Skip to main content
栞Docs
Contents

Status and dango rating

Statuses, completion flags, scores and the dango faces, story progress and how play time is recorded.

  • Desktop appAvailable in 0.2.8
  • WebsiteAvailable
On this page
  1. Statuses
  2. Completion flags
  3. Scores and dango faces
  4. Not rated is not zero
  5. Story progress
  6. Play time

Statuses#

StatusChinese labelMeaning
Want to play想玩The default for new works.
Playing在玩You are reading it now.
Played已玩You have played it (finished or not).
On hold搁置Paused for now.
Dropped弃坑You stopped for good.

Grey catalogue cards (works you track but don't own) may have no status. On hold is a local status: it is not sent to the galbd QQ plugin.

Completion flags#

Finished (已通关), All endings (全结局) and Full CG are stored separately from the status. Ticking Finished or All endings sets the status to Played; choosing a different status clears both flags.

Scores and dango faces#

Scores run from 0 to 10. The desktop app accepts steps of 0.1; the website editor uses steps of 0.5. The dango next to a score changes face with the score:

ScoreFace
0 – below 2.5Serious (E05)
2.5 – below 5Sleepy (E03)
5 – below 8.5Calm, eyes opening wider as the score rises (E01)
8.5 – 10Blushing (E02)

Each whole number has its own title, from 粪作 at 0 to 神作 at 10. The dango animation stops when you close the details, when the page is hidden, or when your system asks for reduced motion.

Not rated is not zero#

An empty score means not rated: no score, no dango face and no title are shown ("尚未评分", not rated yet). A score of 0 is a real rating that you chose. GalShelf keeps the two apart when importing, syncing and editing; clearing the score field makes a work unrated again rather than scoring it 0.

Story progress#

Story progress is a percentage from 0 to 100 that you enter; empty means "not recorded". An automatic estimate (recorded play time divided by the expected length, capped at 99%) exists but is off by default and must be enabled per work. Steam's total playtime never turns into story progress.

Play time#

  • GalShelf can time up to 4 works at once.
  • Counting mode: foreground (default; only counts while the game window is in front) or process (counts while the game is running).
  • Automatic detection: automatic (default), launcher (only games started from GalShelf) or off, with an on/off switch per work. A detected game must run for 5 seconds before a session starts, and a 12-second gap ends it. A game started from GalShelf is given up to 30 seconds to appear.
  • For Steam works the displayed total is Steam's own playtime. Local sessions are stored separately and never added to it, and Steam games are not detected automatically.